As of the past month or so, I have been putting together a core for 2 games: NARC and Smash TV. More specifically, I have been writing a CPU/GPU core for the TMS34010 processor. About…
FPGA Core Development Series: Part 4
In the last post we talked about the CPU module and what it should accomplish, as well as some strategies to debug and put together the module. In this post, I will discuss the graphics…
FPGA Core Development Series: Part 3
In the last part, we talked about putting together a loader which ensures that the game rom data is made available to the MiSTer and FPGA for use in SDRAM. Today, I will show you…
FPGA Core Development Series: Part 2
In the last post we learned about how to start a core development effort, and the importance of sourcing the real board and/or schematics to construct the FPGA model. Today, I will take you through…
FPGA Core Development Series: Part 1
I cannot believe it has been almost a year since I started my journey into FPGA development on the MISTer. To be honest, I didn't even think I would get this far and release a…
MiSTer Raizing Core Progress 10/13/2021
Today begins week 2 of building out the Raizing Core which will support Batrider, Garegga and Battle Bakraid. In week 1 I focused mainly on learning verilog, and also as an exercise, building out most…
Guwange/ Batrider Version Change Roms
Replaced PRG0 with US PRG0 Batrider Over the past few months I got the final boards I needed to complete my PCB collection. Firstly, I finally managed to find Guwange, and a Batrider Version B.…
Should You Buy the “King of Air 2”…
Recently, I just happened upon a new board called "The King of Air 2". This board is essentially a Pandora Box DX that has been re-configured for vertical game support, and only supports that with…
Primal Rage Board Tour
Today I am going to show you one of the most, if not the most obscure board I have: Primal Rage. This thing is HUGE. It takes up so much space at home, and I…