Creating a CPU can be a very daunting task for someone. There's a lot of functionality embedded all in a single chip, and not to mention the pinout and interfaces that chip has with other…
FPGA Core Development Series: Part 4
In the last post we talked about the CPU module and what it should accomplish, as well as some strategies to debug and put together the module. In this post, I will discuss the graphics…
FPGA Core Development Series: Part 3
In the last part, we talked about putting together a loader which ensures that the game rom data is made available to the MiSTer and FPGA for use in SDRAM. Today, I will show you…
FPGA Core Development Series: Part 2
In the last post we learned about how to start a core development effort, and the importance of sourcing the real board and/or schematics to construct the FPGA model. Today, I will take you through…
FPGA Core Development Series: Part 1
I cannot believe it has been almost a year since I started my journey into FPGA development on the MISTer. To be honest, I didn't even think I would get this far and release a…