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MISTer FPGA Core Development

FPGA Core Development Series: Part 5

MISTer FPGA Core DevelopmentSeptember 15, 2022

Last time, we talked about the graphics subsystem and how graphics work in general in the FPGA core. You learned some techniques used to draw things on the screen, and how graphics work on a…

FPGA Core Development Series: Part 4

MISTer FPGA Core DevelopmentSeptember 3, 2022

In the last post we talked about the CPU module and what it should accomplish, as well as some strategies to debug and put together the module. In this post, I will discuss the graphics…

FPGA Core Development Series: Part 3

MISTer FPGA Core DevelopmentAugust 17, 2022

In the last part, we talked about putting together a loader which ensures that the game rom data is made available to the MiSTer and FPGA for use in SDRAM. Today, I will show you…

FPGA Core Development Series: Part 2

MISTer FPGA Core DevelopmentJuly 27, 2022

In the last post we learned about how to start a core development effort, and the importance of sourcing the real board and/or schematics to construct the FPGA model. Today, I will take you through…

FPGA Core Development Series: Part 1

MISTer FPGA Core DevelopmentJuly 26, 2022

I cannot believe it has been almost a year since I started my journey into FPGA development on the MISTer. To be honest, I didn't even think I would get this far and release a…

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